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Mathematical Elements for Computer Graphics

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This text is ideal for junior-, senior-, and graduate-level courses in computer graphics and computer-aided design taught in departments of mechanical and aeronautical engineering and computer science. It presents in a unified manner an introduction to the mathematical theory underlying computer graphic applications. It covers topics of keen interest to students in This text is ideal for junior-, senior-, and graduate-level courses in computer graphics and computer-aided design taught in departments of mechanical and aeronautical engineering and computer science. It presents in a unified manner an introduction to the mathematical theory underlying computer graphic applications. It covers topics of keen interest to students in engineering and computer science: transformations, projections, 2-D and 3-D curve definition schemes, and surface definitions. It also includes techniques, such as B-splines, which are incorporated as part of the software in advanced engineering workstations. A basic knowledge of vector and matrix algebra and calculus is required.


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This text is ideal for junior-, senior-, and graduate-level courses in computer graphics and computer-aided design taught in departments of mechanical and aeronautical engineering and computer science. It presents in a unified manner an introduction to the mathematical theory underlying computer graphic applications. It covers topics of keen interest to students in This text is ideal for junior-, senior-, and graduate-level courses in computer graphics and computer-aided design taught in departments of mechanical and aeronautical engineering and computer science. It presents in a unified manner an introduction to the mathematical theory underlying computer graphic applications. It covers topics of keen interest to students in engineering and computer science: transformations, projections, 2-D and 3-D curve definition schemes, and surface definitions. It also includes techniques, such as B-splines, which are incorporated as part of the software in advanced engineering workstations. A basic knowledge of vector and matrix algebra and calculus is required.

30 review for Mathematical Elements for Computer Graphics

  1. 4 out of 5

    Kevin Bjorke

    Once upon a time this book was the only way to get started....

  2. 4 out of 5

    Piyush Mondal

    fabulous book

  3. 4 out of 5

    Aruoture

    awesome

  4. 5 out of 5

    Namrata Patil

    This review has been hidden because it contains spoilers. To view it, click here. I have to read it

  5. 4 out of 5

    Kannan

    This book is dealing the basic concepts of mathematical elements related to computer graphics.

  6. 5 out of 5

    Prashanth Rockss

    good

  7. 5 out of 5

    Yogesh Sonawane

    ghjhgyu

  8. 4 out of 5

    Fathi Kamal

  9. 5 out of 5

    Er Swapnil

  10. 5 out of 5

    Piyush Jaiswal

  11. 4 out of 5

    Harish Paidisetty

  12. 4 out of 5

    Pool Chaco

  13. 5 out of 5

    Farzana

  14. 5 out of 5

    Vishal Shaw

  15. 4 out of 5

    Dhruv Y

  16. 4 out of 5

    Gaurav Meena

  17. 4 out of 5

    Venkatarangarao

  18. 5 out of 5

    Abdulfattah Alharby

  19. 4 out of 5

    Japish Thind

  20. 5 out of 5

    Anton Kotenko

  21. 4 out of 5

    Visuambi

  22. 5 out of 5

    Febin

  23. 5 out of 5

    Francisco

  24. 4 out of 5

    Umair Baloch

  25. 4 out of 5

    Taranpreet Singh

  26. 5 out of 5

    Amit Kumar

  27. 5 out of 5

    Scott Stensland

  28. 4 out of 5

    Rushikesh Bhatkar

  29. 5 out of 5

    Prathameshjc

  30. 5 out of 5

    Midhun Madhu

    This review has been hidden because it contains spoilers. To view it, click here. its just an awsome book deals with mathematical elements and computer.finite element analysis etc ..

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